The UPA has experimented with two distinct systems that would allow Observers to take a more active role in making or ruling on travel calls. At Solstice in 2008 and Stanford Invite 2009, games were played with Observers making active travel calls (i.e. players could not make travel calls, and Observer travel calls were final). At Open Centex 2009 and Women's Centex 2009, games were played with Observers making an immediate ruling on travel calls made by players (i.e. calls were made by players, but if a call was contested, the Observer stepped in and immediately made a ruling without any time provided for discussion/resolution by the players).
Feedback was collected from players after all of these events and can be viewed here. Feedback was also collected from Observers who worked the Spring 2009 events, including specific comments about the pros and cons of each system (click here to view). The Observer's list of pros and cons generally captured individual comments submitted by the players, while also adding some perspective regarding implementation.
Take a look at the feedback, including the general support, or lack thereof, for how travel calls were handled at these events. Take a look at the pros and cons listed in the Observer feedback section.
Observer Comments (active calls):
Pros
- Consistent calls within an individual game
- Reduces burden on players
- Reduces uncertainty about specific travel calls (e.g. hucks/scores)
- Prevents individual/team from repeatedly/frivolously stopping play
- Reduces potential for arguments/negative interactions between players
- Reduces potential for cheating
- Reduces traveling
- Observers have better perspective than players
- Fewer stoppages(?)*
Cons
- Limits the number of eyes watching for travels (from 7 players to 1 Observer)
- Allows 3rd party to stop the game (unprecedented)
- Adds burden on Observers, whose other responsibilities might suffer as a result
- Takes away player responsibility
- More stoppages(?)*
- Inconsistent enforcement from Observer to Observer
- Inconsequential calls that players wouldn’t make more likely to get called (slows down game)
- Will take getting used to for Observers and players
Pros
- Reduces discussion time; keeps game moving
- Players’ opinions still count in outcome
- Keeps game in players’ hands
- Observers can deal with abusive calls with conduct system (TMF)
- Reduces negative interactions between players
- Reduces cheating
Cons
- Continues to allow players to make bad calls (cheating, slowing game down)
- Unnecessarily ads Observer involvement when not always needed
- Better than current system, but not as good as active calls
- Players’ opinions count less than in current system (where discussion can happen)
- Observer may not always have perspective